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MAIN
Statistics
Max height: 15ft
Max weight: 500Kg
Type:
Infantry
Physical Traits
Stalkers are enormous tripedal mechanized constructs designed to wreak havoc on the battlefield.
Tactics
Stalkers augment large Bane companies during major assaults. They are rarely seen alone.
Offence
They are extremely dangerous at close range and deliver high damage at long range.
Damage Type
Physical, Energy
Attack Range
Long Range, Radial
Weapons Used
Small Artillery mounted on the front of the unit, and a plasma device mounted beneath the main body.
Special Attacks
Stalkers employ a powerful and unique weapon, a guided energy plasma discharge, called the ‘plasma egg’ in the field. The ‘egg’ is a terrifying weapon which can kill with one hit.
Armor
Heavy Armor
Defence
None
Vunerabilities
Weak against EM damage, unable to fire at enemies behind them.
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Description
Stalkers are massive siege weapons often deployed as base-breachers or used to defend large areas from enemy assault. AFS units near a Stalker’s base are subject to wave after wave of plasma damage—there is no benefit to directly assaulting Stalkers in this way. Instead, squads or lone troopers should attack Stalkers from slightly longer range, using EM rifles and launchers. Logos-receptive troops should also employ Lightning. These attacks have a much greater chance to pierce each Stalker’s immense shielding.
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