Stratics - The Massively Multiplayer Network
Stratics Network Stratics Community Stratics Central  
Tabula Rasa Stratics Front Page Tabula Rasa Stratics Front Page
Home  ]

Tabula Rasa Stratics - Community Spotlight




CmdrFalcon

Clan Leader of Warriors of Destiny

Managing Editor of TR Stratics

“I have not the strength, nor the wisdom to master such power ...But one day I shall!”


Welcome to the very first (of many to come) TR Stratics' "Community Spotlight Interviews". I couldn't think of anyone other than CmdrFalcon more deserving of the first interview. He is the Managing Editor for TR Stratics, leader of Warriors of Destiny (the official TR Stratics Clan), and a good friend of mine. The man devotes a tremendous amount of time to Tabula Rasa and it's community, making sure the rest of the TR Stratics staff stays on top of their game. No other is more suited for their "fifteen minutes of fame".

At first, CmdrFalcon was very eager to be interviewed. However, I had to beat him time and time again to get him to finally stop working long enough to chat. A few days of pressure later, we finally got the chance to talk, and this is what we had to talk about ...

 

Jaren: So, Falcon, how would you describe yourself as a player?

Falcon: It depends on the game, the group of players I’m with, etc. I guess I usually play ‘in character’, but that character is me, so it’s not much of a stretch ... As a rule, my gaming time goes to games I’m passionate about, so I like to play them to the fullest, exploring everything, running every mission, building up my characters - the works. I’m certainly not as hardcore as some gamers, but I have my moments.

Jaren: Yes, you certainly do. You're leader of Warriors of Destiny -- Does that make you feel closer to the community of Tabula Rasa?

Falcon: I started by working with the community while running TR Stratics. So, for me, creating a clan was a natural extension of that. It was a great way of uniting the people who spent their time together on the boards, anxiously awaiting their chance to unleash some virtual carnage.

Jaren: I can definately see the connection there. Speaking of virtual carnage, how long have you been hacking and slashing your way through MMOs?

Falcon: I started way back with the original Ultima Online beta test, just over 10 years ago now. I was a huge fan of the Ultima series for many years before that, so for me the coolest part was re-exploring a world I knew so well - only this time, I got to do it with a group of friends. The game may have been lacking in some areas, but the genre it gave birth to continues to evolve and still holds incredible potential.

Jaren: Wow! You've been around for a long time! Do you find yourself playing to level, or levelling to play when it comes to the MMO world?

Falcon: That’s also somewhat game specific - really depends on the balance and flow of the game. Ideally, just regular gaming should progress your character at a decent rate. If it does, I leave it at that. If I feel my character is too far below the curve, I will grind myself towards uberness - but only so far as the reward is worth the effort. If the entire game feels like a treadmill, chances are I won’t be playing very long. Rule #1 - Games should be fun, not work.

Jaren: Indeed, they should. Which bring up my next question ... How to you feel about instancing in MMOs?

Falcon: I’m a huge fan of instancing! It allows designers to create more depth when it comes to storied missions. With instances, your party can invade the enemy stronghold, narrowly fight your way past the defenses, rescue the hostages, set the explosives and run like hell before the whole place goes boom ... In a traditional common area, you can stand in line behind 30 other people on the same mission, waiting for the same boss to respawn. Kill, rinse, repeat, yawn. That is a serious immersion killer for me. I want to feel I made a difference in the virtual world, not that I was the 573rd person to kill that same boss today.

Jaren: A feeling of accomplishment is important. Tabula Rasa has alot of features, but what did you find attracted you most to the game?

Falcon: There are a lot of great features that are going to set this game apart, but for me the ethical parables are the biggest draw. Typical kill / maim / destroy missions are fine but the ones that really make you think about your actions and their consequences - those are priceless.

Jaren: Speaking of killing, maiming, and destroying ... Ninjas or Pirates?

Falcon: Ninjas. Definitely ninjas. Stealth and cunning beats drunkenness and body odor any day ...

Jaren: My thoughts exactly. Pirates fail. Which brings me to the next question ... PvP. What do you think about the PvP system that Tabula Rasa has elected to use?

Falcon: I think the current plan is ideal. Offer PvP to those who want it, but don’t force it upon those who don’t. I never liked PvP in Ultima Online for example, but I loved it in Unreal Tournament. PvP in a game like TR has a lot of potential, and the clan wars sound particularly intriguing. At the same time though, I don’t want the annoyance of griefers or gank squads camping outside instances while I’m running missions.

Jaren: Completely understandable. *Cough* Carebear *Cough*. What about end-game content -- Do you think it's important?

Falcon: Absolutely. In MMOGs, you typically spend a lot of time building and customizing your characters. If you finally reach the end and there’s nothing left to do but look pretty, that’s a terrible waste. TR’s cloning system and branching classes are great for going back and exploring other options, but I definitely want something for my Lv50 characters to do that makes the journey feel even more worthwhile.

Jaren: Mmm hmm. So, if you had to choose anything to add to MMOs, what would it be?

Falcon: Depth. Most MMOGs are notoriously shallow - minimal story, minimal purpose. Any good single player game will leave you with fond memories of various plot twists, characters you encountered, things you accomplished, etc. Most MMOGs seem to revolve primarily around XP gains and collecting ‘pixel crack’.

Jaren: Oh! Speaking of crack, it's almost time to go. Anything you'd like to add? Make it quick, please -- I've gotta run!

Falcon: I just want to extend a huge thanks to entire TR community - you guys and gals helped make TR Stratics what it is today. It’s been an honor serving you for the past 3 years and I look forward to meeting you all on the battlefield someday. /salute

 

Thank you, CmdrFalcon, for everything that you've done for the community. We sincerely appreciate it, no matter how much we dog you about it. This concludes our interview for this week. Be sure to check back next week for another of TR Stratics' "Community Spotlight Interviews"!

This is Jaren Quintaine, signing out!





TABULA RASA STRATICS

This site best viewed in Mozilla Firefox at a resolution of 1024 x 768 or higher.

© 2004 Destination Games and NCsoft Corporation. All rights reserved. Tabula Rasa® is a trademark of Destination Games and NCsoft Corporation.
NCsoft® is a trademark of NCsoft Corporation.
All other trademarks are the property of their respective owners.

Maintained by: TR Stratics Staff

STRATICSCOM INC. COPYRIGHT INFORMATION
©1997-2009 STRATICSCOM INC. All Rights Reserved.
Tabula Rasa Site Design & Original Content.