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Tabula Rasa Interviews
Current 2006 2005 Archive

Interviews with Tabula Rasa team members are appearing all over the web, and in each, we are learning more and more about the game that is Tabula Rasa. This is a resource for Tabula Rasa interviews. If you know of one that is not on this list, let us know at trnews@stratics.com.



(Please note: the following interviews are hosted by their original sites, not Stratics. As such they may remove the articles at some point in the future.)

Computer & Videogames- Interview with Richard Garriott(July 9th, 2007)
Mr. Garriott explains the difficulties the Dev Team met when it tried to melt together western and european influences in the first, 2004 "version" of the game and what he thinks about storytelling in MMOGs

Jeux Online - Garriott interview(July 6th, 2007)
Brief interview which mostly deals with some more "business" matters when it comes to the economic models of MMOG distribution. Jump here for the french version.

TR Warcry - Interview #4 with April "CuppaJo" Burba(July 5th, 2007)
Fourth issue of the on-going Q&A with TR's Community Manager.

AtomicOnline Magazine - Garriott interview(July 5th, 2007)
Lord British quickly overviews most of the game's key features, like the more immersive use of instanced spaces compared to other MMOGs, and the unique clone system.

GamerZines - Exclusive Interview with Richard Garriott(June 28th, 2007)
Downloadable magazine; Richard talks about the world of TR and how it is going to push the MMOG genre forward.

Jeux Online - Interview with Starr Long(28th June, 2007)
Long justifies the presence of PvP in the Tabula Rasa world and talks in detail about some of the most important features of TR, like the "ethical" missions and the cloning system. French version is located here.

Gamona - Richard Garriott interview(28th June, 2007)
Four-page long interview with TR Executive Producer (german version only).

Online Welten - Question time with Garriott(June 28th, 2007)
Lord British talks Logos and about the good status of the beta test. You can read the german version here.

'Expanded' Escapist Interview on Warcry(June 20th, 2007)
Warcry's Dana Massey publishes more segments of the interview she made with Richard Garriott. One of the highlights is how the moral dilemmas and debateable symbolism Garriott wanted to include in his projects (like the flaming Pentagram on the cover of Ultima VIII) often conflicted with the opinions of other members of his own company (including his brother).

Total Video Games - Q&A with Richard Garriott(June 20th, 2007)
Garriott talks about the five core elements upon which TR is built and how they're important for the success of the game.

TR Warcry - Interview #3 with April "CuppaJo" Burba(June 19th, 2007)
Third issue of the on-going Q&A with TR's Community Manager.

The Escapist - Richard Garriott interview(June 19th, 2007)
A very in-depth interview; Garriott ecompasses a lot of subjects, from his Ultima beginnings to how he plans to integrate better storylines inside Tabula Rasa.

Develop - Q&A: Richard Garriott on the future of MMOs(June 12, 2007)
Ultima creator and NCsoft executive producer outlines his vision for online games

Computer and Video Games - Interview with Starr Long(June 5, 2007)
Destination Games co-founder Starr Long briefs us[CVG.com] on the sci-fi MMORPG

TR Warcry's - Hands-On Preview, Interview with Richard Garriott(June 5, 2007)
Richard Garriott's Tabula Rasa has entered its home stretch and recently we got the chance to travel to Austin, TX and talk to Garriott, his team and play this unique game.

GamesRadar - Interview with Starr Long(June 5, 2007)
Destination Games co-founder Starr Long briefs us on Tabula Rasa

GameZone.com goes one-on-one with NCsoft's Richard Garriott(June 5, 2007)
Video interview conducted back on May 23rd 2007, when NCsoft hosted a press event for Tabula Rasa

TR Warcry - Interview #2 with April "CuppaJo" Burba(May 22,2007)
Q&A with Community Manager April Burba

X-PLAY SUMMER GAMES PREVIEW(May 8, 2007)
Lord British gives X-Play an earful about his new MMORPG [Tabula Rasa]

TR Warcry - Interview with April "CuppaJo" Burba(May 3, 2007)
Q&A with Community Manager April Burba

Pro-G - Interview with Starr Long(April 6, 2007)
NCsoft will release the long in development Tabula Rasa later this year, so we[Pro-G] caught up with the game's producer Starr Long to get an update on the Sci-Fi MMO.

The Guardian Unlimited - Interview with Richard Garriott (March 15th, 2007)
Garriott offers a brief rundown of the more distinctive aspects of the game and at the same time express some insights regarding the current MMOG scene.

The Game Musketeers - Interview with April "CuppaJo" Burba (March 9th, 2007)
A quick rundown on the status of TR at the time this interview was released: development phase, projected start of the closed beta and more.

GameDaily - Garriott talks "Logos" (March 1st, 2007)
Like the title suggest, this interview is entirely focused on the language Richard created for TR; his inspirations for creating it and how it relates to the runic alphabet he implemented in the Ultima Saga. A good read!

San Jose Mercury News - Richard and Robert Garriott interview (February 27th, 2007)
An overview of the tactical combat that TR will offer, the integrated voice chat and more ! Finally, the Garriott brothers talk a bit about the MMOG business in general and some considerations about the so-called, potential "saturation" of the market.

Gamasutra - Richard Garriott Q&A (February 26th, 2007)
The Executive Producer of TR spends some words on the organization of the various U.S. NCsoft studios, especially focusing the attention on Spacetime Studios, formed by Devs who helped creating the Wing Commander Saga and Star Wars Galaxies, and what we can expect from their project, which is yet to be unveiled to the general public.

The Hollywood Reporter - Dialogue with Richard Garriott (February 22nd, 2007)
Garriott talks about the MMOG scene in general, what led to the infamous "divorce" with EA and his hopes for the future of the Massive Multiplayer genre.

Voodoo Extreme - An Audience with Lord British (February 19th, 2007)
Very interesting interview with Richard Garriott, held during the D.I.C.E. summit; one of the most informative pieces about the game at the time it was published. Garriott finally unveils some more "advanced" content that TR will feature and goes a little more in detail about the lore and the philosophy behind the quest sytem.

W00T Radio - Audio interview with April "CuppaJo" Burba (Transcript - January 19th, 2007)
W00t Radio's DJ Jester held a nice and lenghty interview session with TR Community Manager CuppaJo. The discussion covered a lot of topics, ranging from Character Customization to the Cloning System, Combat and the closed beta test (which was about to begin at the time we write this). Stratics offers you the possibility to read the trascript in various formats: PDF, Word, or Text.


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