|
(Please note: the following interviews are hosted by their original sites, not Stratics. As such they may remove the articles at some point in the future.)
Armchair Empire - Interview with Lord British (November 21st, 2005)
Garriott discusses player's vehicles, planets having "ethical parables" and much more about the MMOG market in general.
MMORPG.com Network - Garriott speaks at the Austin Game Conference (AGC) (November 4th, 2005)
TR Executive Producer Richard Garriott speaks more in detail about the Battlefields and how instanced spaces will be integrated into the game.
Official TR Website Interview - Jean Pierre Targete, Art Director of Creature Concepts (November 4th, 2005)
The famed artist talks about his inspirations and how they influenced the art direction he wishes to give to the game.
MMORPG.com Network - Interview with Richard Garriott (August 1st, 2005)
The "MMORPG.com" network provides a new interview with Tabula Rasa Executive Producer, Richard Garriott. Through the topics discussed, we learn the motivations behind the "change of direction" for the game undertaken by the Dev Team, the lessons UO taught in terms of relationship between Company and customers and the focus put on the dynamic nature of TR.
Le Sanctuaire - Interview with Starr Long (July 22th, 2005)
Our good friends at TR French Fansite "Le Sanctuaire" managed to obtain an exclusive interview with Starr Long, Producer of Tabula Rasa. Finally, we get to know some more details on the class system: names of most of the classes, how they will branch out as your character grows and so on. Also, Starr Long talks a bit about the Bane, the Eloh and their "Logos" powers and offers his insights about the general gameplay we can expect from the game.
Computer & Video Games - Interview with Richard Garriott (July 1st, 2005)
July is here, and we inaugurate it with an interview with the "man himself", Richard Garriott, published by british website "Computer and Video Games". Nothing really about Tabula Rasa, but Lord British shares his views about the current situation of the MMOG market, the debate on virtual goods and how Ultima influenced his new project.
|